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Level Artist

IFG
Contract
On-site
Vancouver (North Hastings -Sunrise), British Columbia, Canada
1. General <\/b>
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- Job Title: Mid -Level Level Artist
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- Type: Contract
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- Level: Mid -Level
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- Location: Vancouver, BC
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- Workplace: Onsite 3 days a week
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- Duration: ASAP to 18 months, with no chance for extension
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2. About the job<\/b>
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- How would you contribute to the artistic vision and bring it to life through your level art skills?
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- Do you have experience collaborating with other art disciplines and level design teams to create visually stunning and high -quality levels?
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- How comfortable are you working with deadlines and managing your time effectively?
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- Can you communicate effectively and work through challenges with cross -department teams?
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- Do you find the opportunity to grow and develop with our team appealing?
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Do such questions intrigue you?
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3. Summary of the opportunity<\/b>
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- Client Overview: The Coalition is a Microsoft first -party development studio located in Vancouver, Canada. As the official home of the Gears of War franchise, they aim to push the limits of Microsoft's entertainment platforms and devices.
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- Role Summary: As a Mid -Level Level Artist, you will partner with various teams to bring the artistic vision to life by creating visually stunning and high -quality levels. You will collaborate with the Level Design Team, other artists, and follow the guidance of art direction to meet the studio's goals.
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4. What are the key responsibilities?<\/b>
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- Uphold the values of The Coalition Art Team and contribute to a positive and inclusive culture.
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- Produce high -quality artwork and stay updated with current level art creation workflows and industry trends.
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- Collaborate with Art Leads and Level Art team members to achieve the artistic vision and maintain visual quality and consistency.
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- Work closely with the Level Design Team to solve art and design challenges and ensure levels are playable and performant.
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- Provide detailed breakout sheets and communicate environment set requirements to the Environment Art Team.
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- Communicate dependencies, blockers, and cross -department challenges to the Production Team and Art Leads.
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5. What experience are we looking for to drive success?<\/b>
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- MUST -Have Skills and Qualifications:
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   - A portfolio showcasing high -quality environment and level artwork.
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   - Minimum of 3 years of experience in environment/level art with at least one shipped title.
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   - Strong time management skills and ability to work well with deadlines.
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   - Proficiency in level creation methods using Unreal Engine or a similar game engine.
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   - Strong working knowledge of Maya (preferred) or similar 3D modeling software, Substance, Photoshop, and ZBrush.
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- Preferred Skills and Qualifications:
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   - Experience with modular kit, Unreal, and environment art.
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   - Familiarity with console games and AAA game development.
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6. So calling all top performers<\/b>
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- Exciting Opportunity: This role presents an exciting opportunity to work on impactful projects, collaborate with talented teams, and grow your skills as a Level Artist in a renowned studio.
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- Competitive Compensation: Competitive hourly rate offered.
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- Application Process: To apply for this role, please apply online or email your resume to priyankaa@ifgpr.com<\/a>, highlighting your relevant experience and qualifications. Please ensure that your application provides accurate information.
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Apply now
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