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Gameplay Animator

IFG
Contract
On-site
Vancouver (North Hastings -Sunrise), British Columbia, Canada
1. General <\/b>
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- Job Title: Technical Animator
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- Type: Contract
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- Level: Mid -Level
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- Location: Vancouver, BC (On -site)
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- Workplace: Hybrid (3 days onsite, 2 days remote)
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- Duration: 18 months, no chance for extension
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2. About the job<\/b>
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- How would you collaborate with peers to develop and maintain gameplay animation systems?
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- How do you problem -solve in -game animation implementation issues?
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- Are you experienced in improving animation pipelines and technical animation efficiencies?
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- Can you work in a diverse and inclusive culture, supporting and encouraging your team?
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- Do you have a passion for the gaming industry and stay up -to -date with industry trends and technologies?
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Do such questions intrigue you?
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3. Summary of the opportunity<\/b>
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- Client Overview: The Coalition is a flagship first -party studio within Xbox Game Studios, known for the critically acclaimed Gears of War series. They are committed to pushing the limits of Microsoft's entertainment platform and devices.
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- Role Summary: As a Technical Animator, you will collaborate with peers to develop and maintain gameplay animation systems. You will work with our animation systems in Unreal Engine 5 to support animators in achieving animation quality goals while ensuring gameplay responsiveness and behavioral goals are met.
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4. What are the key responsibilities?<\/b>
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- Collaborate with peers in designing and implementing animation state machines, behaviors, and runtime solutions following best practices.
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- Work with engineers and leads to create animation behavior tools and techniques for building complex movement systems.
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- Solve in -game animation implementation issues and provide technical support to the animation team.
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- Identify opportunities to improve the animation pipeline and propose solutions for technical animation efficiencies.
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- Foster a positive and creative work environment that supports diversity and inclusion.
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5. What experience are we looking for to drive success?<\/b>
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- MUST -Have Skills and Qualifications:
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  - Minimum 3 years of experience in AAA video game development with real -time animation systems.
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  - Experience with Unreal Engine, ideally creating animation blueprints.
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  - Self -motivated, creative problem solver, and excellent communicator.
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  - Ability to give and receive constructive feedback.
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  - Passion for the gaming industry and knowledge of industry trends and technologies.
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- Preferred Skills and Qualifications:
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  - Experience with Python.
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  - Familiarity with animation graph, state machines, IK, and control rig.
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6. So calling all top performers<\/b>
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- Exciting Opportunity: This role presents an exciting opportunity to work on impactful projects within the renowned Gears of War series while collaborating with a diverse and talented team. You'll have a chance to contribute to the development of animation systems and workflows, pushing the boundaries of real -time animation.
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- Competitive Compensation: Competitive hourly rate offered.
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- Application Process: To apply for this role, please email your resume, highlighting your relevant experience and qualifications, to priyankaa@ifgpr.com<\/a>. Please ensure that your application provides accurate information.
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Apply now
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